"Duel" by Raymond Kwong and Victoria Park

This animation depicts an epic battle between Dante (from Devil May Cry 2) and Shinobi (from SEGA's Shinobi). It features indoor and outdoor scenary as well as fight sequences in confined and "unconfined" spaces accordingly.

The models were hand drawn (not downloaded) in 3DStudio MAX, exported as data and modeled as polygon meshes in OpenGL. Keyframing and motion modelling were also done by hand and assisted by tools written specifically during this project in OpenGL C++ by us. Textures were taken from various sources including advertisments, screenshots from the PS2 games and posters.

There are 86 degrees of freedom used in this animation.